Hey everyone! What a crazy few weeks it’s been with the arrival of the beta, more items, the Cooking Skill and now finally pets! In this patch breakdown, I’ll be showing off the first wave of new pet features. This update allows you to get up to 3 pets, and start to build relationships with them! Let’s get started!
Getting a pet
At the moment, there are two kinds of pets in the game, cats and dogs. This number will grow as the game does. Both cats and dogs cost 10 Guilders.
To buy a pet, first visit Iris’s Pet Shop using the !pet-shop command. Here, you’ll be able to scroll between the information about cats and dogs, and pick which pet you want. To purchase your companion, use the command !buy-pet [cat/dog].
Now that you have a pet, you can view your pets using the !pets command.
To set your active pet, use !switch-pet [Pet Number]. The Pet Number is shown when you view your pets. You can rename your active pet with !rename-pet [New Name]
Finally, you can view the details of your active pet by using !pet.
Feeding your pet
It’s important to feed your pet regularly. In The Adventurer’s Guild, you can feed your pet once a day, resetting at midnight UTC+00. When you feed your pet, it gains XP and affection based on what kind of food you feed it. Your pet’s level will determine what pet actions it has available to it once pets are able to take part in combat, and your pet’s affection will determine a variety of effects. Affection caps out at 10. Take care though – If you miss a day, your pet’s affection will drop to 0!
There are 3 types of pet food available:
You can find Pet Food and Premium Pet Food at the Pet Shop.
To feed your pet, use the command !feed-pet to look at what food you have available, and then make a choice. Taking good care of your pets benefits you both. Your pet will receive some XP and its affection will grow, and it will bring you a gift of some Player XP and a random item!
That’s all for now!
In this post, I’ve gone over the first wave of new pet features. In the next patch, your pet will join you in combat, as well as participate in crafting, boosting the power of items you create!
I hope you enjoy this update, and please let me know what you think in the Feedback channel of the official server. Make sure you keep inviting your friends to play as well!
Hi everyone! It’s time for our next update! In this patch breakdown I’ll talk about the cooking skill and the rebalancing of skill requirements for crafting.
How do I do it?
To start cooking, you’ll need a Cooking Pot item to act as a template. You can loot these from a variety of foes including goblins and ogres. The Cooking skill will boost the effectiveness of your prepared food, except for food that boosts your crafting skills.
Here are some of the new recipes:
As well as the new materials used to make this food, there’s a new secret ingredient: Salt! Salt will extend the duration of any food by 1 use!
How do I use food?
To use food, use the following command:
!use [Item Number]
This will consume the food, giving you the items. It’s important to note that you can only have one food effect active at a time, although Combat Foods and Crafting Foods are tracked separately. If you already have a food effect active, the game will ask you if you want to replace the old effect with the new.
To give more value to crafting stats, the crafting requirements for some items have been increased. A table showing the new requirement for every craftable item is below.
Basic Health Potion
Basic Mana Potion
Basic Damage Elixir
Scrambled Fostrich Eggs
Games are better with friends
Once more, if you enjoy the game, please consider inviting your friends to play, because the more players the game has, the more fun it is and our community will grow!
That’s all for now
I hope you enjoy the new content this patch brings. With all four crafting skills now being fully functional, pets will be the next big feature!
Better Stone Ring – (ASMI 2) Ring Template + Stone + Stone
The relevant templates have also been added to Goblins. Goblins now exclusively drop: All Templates, Thin Cord, Sticks, and Stones.
The Basic Health potion has also been buffed substantially, as well as the damage boost from the Mana Surge action.
In addition to the new items, there has been a large number of various bugfixes and quality of life changes over the past week. If you’re enjoying playing The Adventurer’s Guild, please consider supporting out Patreon, and earning some fantastic in-game rewards at the same time!
Keep an eye out for more updates coming soon, including more quests, guilder functionality, and pets!!!
Hi everyone, just a short patch note to explain how Encounters have changed.
Each locale now tracks encounter level separately. For example, if you go to Wryvale Woods and fight enemies up to level 16, then go to Guildtown Mines, the enemies you fight in the mine won’t start at level 16.
You can now start an encounter at ANY level, capped at the strongest encounter you’ve faced in that locale. If you’ve reached level 28 enemies in Guildtown, you can choose to start anywhere between level 1 and level 28. To do this, just specify the level after the !encounter command.
Which enemy you encounter in combat is now decided by what encounter level you are fighting, rather than your player level.
Higher encounter levels now will provide a small boost to loot drops, increasing based on the difference between the encounter level and the level that the enemy begins to spawn at. This boost is capped at 10%.
I hope you will find these changes helpful. Coming up soon will more craftable items, so keep an eye out for more information!
This means that you can now invite the TAG bot to your own servers and play there too! To invite the bot, follow this link!
If you encounter any bugs, please report them in #feedback so that they can be fixed!
All players have been reset for the final time – we’re playing for real now! You’ll start again (!register) with everything you need to make a Stone Sword and Wooden Staff – as well as a piece of Garnet! Make sure you look at the tutorial – https://avalon.games/getting-started/ To get additional actions, use !action-pack
What else is new in the beta test? Locales: A new feature called “Locales” have been added. Locales are local areas that you can travel to using the !locale command and different locales will have different enemies. You’ll unlock new locales as you level up, so keep an eye on your level up messages. You can see which locale you should visit for a particular quest when you look at its information.
Potions: Potions can now be crafted after you hit level 5. Currently the only potion is a basic healing potion. The recipe is in the description of the relevant quest.
Crafting: Having high crafting skill levels will now slightly increase the durability of crafted items. Alchemy items such as potions benefit less from this.
Content: This update adds a bunch of new quests and enemies, with more coming soon!
Patreon Our Patreon is now live. Please consider supporting the game and earning yourself some fantastic in game rewards at the same time! We currently have 3 Patrons, and I want to give them a huge thank you for helping me to create The Adventurer’s Guild!
That’s all for now To subscribe to other game updates, use the !news command in any channel on the server Thanks again for playing, Avalon
The biggest change in this update is the arrival of trading! Need some more iron to craft an iron sword? Trade some gold or items with another player for it! Or want a Wolf Helmet but don’t have the Armorsmithing skill to make one yourself? Swap some resources with another player and buy one!
Before trading, I suggest looking at your inventory, because you’ll need the Item IDs from it when you offer items. To start a trade, DM the bot !trade. This will generate an 8-digit code, which you should DM to your trade partner. If anyone else gets that code, you might end up trading with the wrong person!
Next, you’ll be prompted to add your trade offer. You offer item by typing trade-add [itemID][Amount (optional)]. For example, if item 0 in my inventory was a Stone Sword I wanted to trade to someone, I’d just send trade-add 0. You can trade up to four items at a time. To reset your trade offer, send reset, or cancel to call the whole thing off. When you’re happy with your offer, send Done to continue.
Then your trading partner will do the same thing, before both of you are prompted to finalise the trade.
The next change is that the first decoration has been added to The Adventurer’s Guild. Decorations are items you can use as extra materials when crafting and they’ll add useful effects!
The first decoration to be added is Garnet, which when added to a weapon, will add a 5% boost to all damage!
Keep an eye out for it as a rare drop from Dragons, Goblins, and Wolves! More decorations will be coming in the future!
Finally, the drop tables for enemies have been changed. This has been done to give each enemy more realistic drops. I won’t specify the drop rates, but the new drops for each enemy are:
Dragon: Stone, Sword Template, Iron, Garnet
Goblin: Stick, Staff Template, Ring Template, Helmet Template, Iron, Garnet
Wolf: Helmet Template, Wolf Pelt, Garnet
That about wraps everything up for this patch breakdown. There have been a few small bugfixes and behind-the-scenes changes as well. Aside from adding more content, the next Major update will be the pet system!
If you haven’t checked out our Patreon yet, please do! It helps fund the development of the game, and is how I manage to commission art and pay for the server.
Hi everyone! As I mentioned in my post earlier this week it’s been a huge week for The Adventurer’s Guild. A huge number of new features have been introduced since the start of the month. Here is my summary of all the changes:
Trading (Launches 8 Nov @ 12AM UTC):
THIS FEATURE IS DM ONLY One of the first big features of this update is that player to player trading is now possible! To take part in a trade, DM the game bot !trade. The bot will provide you with an eight digit link code (for example: 72959503). Get the person you want to trade with to DM the bot !trade 72959503 and it will connect you both to make a trade.
Trading is a turn-based process and works like this:
Player A (who started the trade) chooses what they will offer in the trade (up to 4 items)
Player B (who accepted the trade) chooses what they will offer in the trade (up to 4 items)
Both players are sent the offers, as well as the detailed information about any crafted items
Player A confirms they wish to make the trade, Player B also confirms they want to make the trade
The trade occurs
Actions (Live for Patrons – Launches for everyone 7 Nov @ 12AM UTC):
!actions and !view-actions must now be used in the server, not DMs
Mage Bolt [Slot 1, 1MP] – A weak blast of magic that does decent damage
Mana Surge [Slot 2, 0MP] – Regain 2MP and charge up to do extra damage on your next turn
Mystic Defense [Slot 3, 6MP] – Focus your power into a magical barrier – for 5 turns, incoming damage is reduced by 1/4 of your maximum MP
Frost [Slot 4, 2MP] – Chill your enemy with icy air, inflicting damage and lowering their chance to hit you on their next turn.
Shock [Slot 4, 3MP] – Zap your foe, potentially paralyzing them for 2 turns and preventing them from acting
Burn [Slot 5, 6MP] – Inflict heavy damage with a wave of fire, causing your opponent to take a small amount of burn damage for 5 turns.
Actions now auto-equip when you change weapon or your weapon breaks
Staff Template – combine with 1 or 2 sticks as primary and secondary material to make a Wooden Staff, which is required for many of the magic actions
All enemies now have a chance to drop Staff Templates and Iron
Viewing crafted items now shows who crafted them.
Every action now displays flavour text
Your title can now be removed using !set-title None
!quests now has the same functionality as !view-quests
Starter actions are available with the command !give-combat-pack
!update-name now works differently – just type your new name after the command.
More weapon and armor recipes Alchemy and Cooking recipes Additional enemies Rare loot drops Extra Quests
That wraps up these design notes – Let me know what your favourite part of the update is on twitter @alwayseverywhen